11/22/2023 0 Comments Macos ventura reddit![]() ![]() Its nice that people are seeing what Metal can do now, but its also leaving us Intel Power Users in the dust.įirst off, I am well aware of the history of Metal and its involvement in MacOS. This is actually blowing people's minds at the huge performance increase and is actively converting developers to metal because of it. Using the porting toolkit you can find on apple developer site you can see the games running at amazing quality and speed compared to their DirectX counterparts on windows. This is apple showing developers the huge leap in performance Metal has compared to DirectX. You can also play diablo IV on M series and it runs just fine and actually at high frame rates while using the Metal Translation layer. ![]() People are now running Hogwarts Legacy windows installs natively on M1+ Machines. Thus the lack of games and support on MacOS, apple knows that forcing metal API would cause this problem, otherwise they wouldn't have made the porting toolkit, which btw allows you to test windows games on Mac natively with the click of a button, because it translates DirectX12 to Metal API using wine. This is proof that they are acknowledging the fact that no one wants to port to metal just because apple wants them to. Apple created a wine based toolkit app to convert directX12 API to apple's new Metal API, this is a translation layer apple created to help windows game developers cross over to Mac without having to learn Metal code. The proof of this lies in Apple's recent porting toolkit revealed and released last month for developers. This is also why porting has become nearly impossible with the lack of OpenGL presence on the MacOS side, windows developers using directX API are used to OpenGL and Molten API, These are not present in MacOS anymore, so why would they want to? This is why no one is porting games to Mac, because no one wants to develop for Metal and learn it. Which is why you see games and apps running way better on the windows side compared the the lack of OpenGL in MacOS side. What this translation layer is I'm not sure, windows uses Vulkan or MoltenVK to translate OpenGL APIs to apple's Metal APIs on intel Macs running bootcamp. What this means is Ventura is using and translation layer for Intel Macs using AMD, translating the OpenGL Supported APIs on AMD cards to their Metal API which is forced in recent macOS releases. I'm not sure how they thought it was ok to drop support for AMD and nVidia chipsets while selling them just a few years ago in their machines, knowing that OpenGL has been dropped by themselves. Intel is being left behind as we know, however Ventura is intentionally slowing down Intel Macs due to the forced Metal standard apple is trying to get everyone on board with. Ventura is horrible whether you are on intel or M series. ![]()
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